domingo, 5 de maio de 2013

Análise Mo Creatures

5.1.5
- fixed bug where crocodiles wouldn't attack players
- tamed animals will not attack other tamed animals
- mother wyverns now drop eggs 1/3 of times instead of 1/10
- further adjustment of rider position on wyverns
- adjusted name of T2 wyverns
- finished crab animations
- added crab meat and cooked crab meat
- changed init creature settings, spawning eggs now check the environment to spawn the right subtype
snow variants will now spawn if biome temperature is less than 0.06 instead of checking the name of biome
- changed instaspawner code, it now adds all available creatures using a list
- fixed bug with missing vanilla particles
- birds are now pre tamed with thrown seeds and tamed by right clicking on them with seeds

5.1.4
- Added new mobSpawnerTickRate.
- Adjusted CustomMobSpawner to use each entity's maxGroupCount instead of maxSpawnedInChunk.
This fixes issue where world gen was spawning too many creatures and not following our configs.
- Fixed typo with commands.
- Fixed bug with spawn lists not properly clearing during initial world generation.
- Disabled DespawnVanilla option. This options is no longer required since all vanilla spawns
are now handled by CMS.
- Updated default MoCProperties.cfg to include new mobSpawnTickRate and worldGenCreatureSpawning.
spawnTickRate has been renamed to animalSpawnTickRate.
- added moths (they're attracted to torches)
- added maggots
- added crabs (pending animations)


5.1.3
- fixed bug with nightmares when animate textures was set to off
- fixed bug when shearing ostriches
- Fixed another bug with Reset to Defaults.
- Fixed issue with config comments being removed after starting game
- Fixed GUI duplication bug when issuing a command or resetting to defaults
- Fixed static litter, static k. bed, particlefx not properly saving in GUI

5.1.2  - DEV version
- Added Tier 2 wyverns. The mother wyvern spawns rarely in the wyvern lair. It has a 10% chance of dropping eggs that can be used to obtain a tamed mother wyvern.
essences are used on tamed mother wyverns to obtain the other tier 2 versions.
- Added new server command '/moc' which can adjust all options in MoCProperties.cfg without restarting
- Added biomes in GUI will now be placed alphabetically
- Added comments to config
- Added new Ogres
- Added new Undead Wyvern
- Finished overhaul of ogres, replaced models, textures and AI
- The spawn options for cave ogres and fire ogres is slightly different. New settings are added to the config: Fire Ogre Chance (chance of spawning a fire ogre in the surface of the overworld)
and Cave Ogre chance (chance of spawning a Cave ogre if the Y position is less than 50).
- Increased Wyvern's size and speed
- Fixed issue with MoCreatures not spawning on custom blocks like the ones found in the Twilight forest dimension
- Fixed In-Game GUI not closing/operating correctly(F9 is default)
- Fixed indent issues with configs
- Fixed General Settings GUI option not saving correctly
- Fixed Reset to Defaults GUI option not properly restoring all settings
- Fixed Male Ostrich's showing incorrect chest name
- Biome Groups are now sorted in GUI
- Removed legacy Ogres
- Removed duplicate biomes from default biome groups and cleaned up code
- Removed timestamps from configs

5.1.1  - DEV version
-added new entity spawn settings option in GUI. removed old frequency/min/group options.
-added new biome group option in GUI.
-added partial animation for new ogre models.
-fixed few bugs with saving certain options in GUI.
-cleaned up debug log output.

5.1.0a - DEV version
-added roaches
-added new ogre models, pending animation and AI
-added builder hammer, the hammer places blocks far away, the blocks are taken from the player's belt inventory
-added staff of teleport

5.0.8
-wyverns 'stay' when using a whip near them, or by right clicking on them while holding a whip
-fixed bug despawning tamed Scorpions
-the spawner doesn't check anymore for the doMobSpawning gamerule

changes to the ownership code:
-added Scroll of Reset Owner that can be used by OPs on servers. The Scroll will 'clear' the owner of the creature.  The tamed counter on that owner will be reduced by 1
the creature will have no owner until is renamed.
-added setting to enable/disable said scroll through the config file
-OPs have their separate taming limit.  Added such option to the config file
-amulets now store the owner of the horse
-horses stored in amulets that are spawned by a player different than the owner, will become property of the player spawning them,
and the previous owner will have his tamed counter reduced accordingly.
This is done to allow trade of amulets without losing a taming spot on servers enforcing ownership.

5.0.7
-fixed bug causing despawning of tamed creatures on servers when unloading chunks
-ghost horses are now named when they spawn
-fixed nightmare missing texture when animate textures is set to off
-undead horses will show stages of decay even with animate textures set to off
-tamed ostriches no longer retaliate if attacked by player
-hunter animals won't attack anything bigger than themselves
-tamed kitty and bigcats will drop medallions on death
-fixed bug that prevented changing flag colors on ostriches
-fixed bug when 'shearing' elephants.

5.0.6
fixed bug that added entities with a frequency of 0 to spawn lists, causing random crashes
fixed bug that prevented change of max - min settings through the GUI API
scorpions and horsemobs now spawn in nether by default
changes made to decrease lag caused by horses
reduced frequency of scorpion drops
game crashing bug when using staff in a bukkit server fixed on f639-279 snapshot
mounts drop their gear and inventories if a shear is used on them
fixed duplicated mount on server disconnect bug. However code that was used to avoid despawn bug on chunk unload was deactivated, it appears the bug was fixed in Minecraft 1.5, but needs to be tested

5.0.5
fixed bug causing crash when turning customspawner off
yellow and purple fairy horses now drop a full amulet when trapped
fixed cyan fairy horse texture typo
fixed typo on fx undead particles
fixed max ambient GUI setting, reduced default maxAmbient to 30
fixed bug causing massive FPS drops in the wyvern lair
wyvern portal staffs that have no saved coordinates (cheated or crafted at the wyvern lair) will teleport the player close to the spawn point instead of 0,0,0
if no empty space around the spawn point is found, the staff won't work.
despawn and spawn code will only run on dimensions that have a player
jellyfish and rays won't poison players riding a boat
piranhas will no longer cause damage to a player that riding another entity
sharks will no longer cause damage to a player on a boat
turtle soup restores hunger

5.0.4
-using SRG Forge obfuscation
-chicken eggs are no longer called 'spoiled egg'
-improved despawning of Wyverns on wyvern lair to increase FPS / performance
-kitty beds no longer consume pet food if the food is already there
-newborn foals obtained by breeding will trigger naming on the owner of the mother horse.
-activated red fairy horse
-white pegasi now carry bags
-elephants, komodos, wyverns and horses drop armor, inventory contents and bags on dead
-cave spiders and witches default spawning setting changed
-staffs of wyvern lair are no longer damaged if they are used outside the portal
-set harvest levels for Wyvern Lair blocks
-Wyvern tall grass is no longer shearable
-to reduce overhead and game freezing, the despawnVanilla check will only work for the overworld. Increased default despawn check interval to 199
-decreased default spawn frequencies of vanilla mobs
-vanilla animals won't despawn if they're within 8 blocks of a fence (down from 10)

5.0.3
-fixed game crashing bug when feeding horses
-wyverns no longer take the whole statch of saddles when saddled
-wyverns are no longer attacked by the rider's sword
-removed unnecesary console debug messages, some debug messages are activated with the debugLogging option
-reduced customspawner processing cost
-added despawn tick setting to menu so the frequency of despawn checks can be adjusted
-if modify vanilla spawns is not selected, the vanilla spawn rates and biome assignment will be left untouched
(you will  need to restart minecraft for the default settings to be used)
-elephants no longer spawn on deserts, and instead spawn on arctic biomes
-kitty beds and litter box can be picked up and thrown, render height fixed as well (please test SMP)
-fixed texture error with kitty beds
-sugar lumps now behave as a food item
-mounts receive damage from mobs
-mounts now dive with the shift key and are dismounted with the configurable dismount key (default 'F')
-increased health of wyverns

5.0.1
fixed dependency issue that prevented servers from running MoCreatures
fixed game crashing bug when naming a pet
fixed ambient creature spawn settings
added missing sounds

5.0.0
-code rewrite and organization, to comply with forge tendencies
-splitted sprites to make it compatible with Minecraft 1.5
-fixed bug causing despawns of tamed custom mobs
-Amulets now store name, health, armor, saddle status of Horses
-Ogres and Golems will now respect the mobGriefing game rule
-all fairy horses can now go into amulets
-added alternative fairy amulet recipe that replaces unicorn for a vial of light
-overhauled the spawning code, now you can design and assign group of biomes and spwaning frequencies to the entities,
including vanilla mobs and mobs added by other mods.
-changed the block used to prevent despawning of vanilla mobs. instead of light sources, vanilla mobs within 10 blocks of fences won't despawn.

-added Wyverns:
Wyverns are poisonous drakes, they can be found on the WyvernLair.
Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.
The egg can be hatched in the overworld by placing it near a torch and once the wyvern grows, it can be saddled and armored.

The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed.
The staff can be activated on any dimension, and it will teleport the player to the center of the wyvern lair dimension.
To return back, the staff has to be activated on the quartz portal of the wyvern lair.

two new files are created inside /.minecraft/config they can be edited with any .txt editor.
MoCBiomeGroups.cfg => the biome groups are defined here
MoCProperties.cfg => all the other settings are here.
Biome groups defined on MoCBiomeGroups.cfg can be used in MoCProperties.cfg to define on which biomes do the creatures spawn.
(including vanilla and other custom mobs besides mo creatures).

These files are used for both client and servers. All of the settings can be changed through the in-game menu
except for biome groups and biome group assignation.
As MoCreatures now adds blocks, the block IDs can also be edited through the MoCProperties.cfg or the GUI.  
However there are three blocks that can't have an ID higher than 255: blockDirt, blockGrass and blockStone,
as they're used for the custom dimensions generation.


4.5.1
-Made elephants grow slower
-Adjusted fall damage for elephants
-Elephants now retaliate when attacked
-reduced frequency of Elephant spawns in deserts
-renamed croc hide /armors as reptile hide / armors
-A player riding a Komodo dragon can now use tools
-turtles are again afraid of bigger entities
-komodo dragons no longer fight other komodo dragons
-removed 'custom spawner deactivated' message from console
-fixed light green horse texture error.
-Added seven new Fairy horses
-snakes are healed with raw rat
-changed bunny textures and added a new spotted bunny

4.5.0
wild scorpions no longer attack other mobs
fixed server crashing bug with the ownership code
pet scorpions that are set free now drop the saddle, and can't be ridden
horses obtained from an amulet are set to the player using the amulet.
horse transformation animation is synchronized in multiplayer
foals and ghost horses now spawn tamed and are owned by their parent's owner
tamed birds won't be named every time they eat seeds.
bunnies shouldn't suffer damage when on top of a player's head
enders should spawn on the End biome
fixed bug that removed swords on pigmen and bows on skeletons


-Added Elephants and Mammoths
Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.
Elephants drop Hide
A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks
Indian Elephants can be given a special luxurious garment.
In addition to the garment, a nice throne can then be given to the Elephant.
Two chest sets can be put on each elephant, allowing it to carry inventory
A key is used to open the inventory.
Mammoths can also carry two extra regular chests.
Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.
A harness can be put on tamed adult elephants.
If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.
A platform can be put on the Songhua Mammoth, allowing them to carry a second player.
To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.

-Added Komodo Dragons
Komodo dragons spawn on swamps and plains.  They attack small animals or players.
Komodo dragons poison their prey.
They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.
An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.
You can heal your tamed Komodo dragon by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.

-Ostrich overhaul:
hatched ostriches won't follow the player
Ostriches now can carry helmets that will reduce the damage received
A chest can be given to an ostrich and they can carry a small inventory
cloth colored cubes can be given to saddled ostriches to make them carry colored flags
Nether ostriches now are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's tricky but fun!)
added three new types of ostriches:
-Unihorned ostrich that is obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns
Unihorned ostriches can drop a unicorn
-Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying.
They're tricky but fun to control in the air.
-Undead ostriches are obtained by giving any tamed ostrich an essence of undead.

-Jellyfish overhaul:
Changed models and textures for the jellyfish
jellyfish glow in the dark

4.4.0
-horses will make noises less frequently
-nether ostriches now lay nether ostrich eggs
-pets can be healed: bunnies with carrots, birds with seeds and scorpions with raw or cooked rats.
-nether ostriches are now immune to fire
-foxes can be tamed with raw turkey and healed with raw rat
-turkeys can be tamed with melon seeds and healed with pumpkin seeds
-turkeys now drop feathers or raw turkey
-hide can be transformed into leather
-fur can be transformed into white wool
-tamed scorpions can be used as mounts if given a saddle
-rope can be used on tamed birds, bunnies, foxes and turkeys
-giving an essence of undead to an scorpion, transforms it into an undead scorpion
-you can obtain an scorpion egg by giving an essence of darkness to a tamed scorpion
-ostrich head bobbling reduced
-roped animals will follow the player more closely
-boars will now drop either hide or raw pork
-tamed creatures can be set free by giving them a Scroll of Freedom
-A Scroll of freedom can be crafted with Paper, feather and redstone.
-Golems spawn less frequently

Only for SMP:
-added creature ownership:
-when a creature is tamed, it remembers who the owner is.
-tamed creatures now only interact with its owner. Tamed creatures won't be harmed by other players besides the owner
-Creatures without owner will acquire the first player that renames them as the owner
-added a configurable limit to the number of tamed creatures per player.  The server will keep track of how many creatures a player owns.
-A owned creature can be traded to another player, by right clicking on the creature while holding a Scroll of Sale.  The creature will be owned by the next player that renames it.
-A Scroll of sale can be crafted with Paper and a feather

4.3.1
-fixed bug with fishy eggs not hatching
-you can now name your tamed birds, bunnies and snakes by using an amulet or book.
-You can now name your tamed scorpions by using an amulet
-you can use a rope on tamed scorpions so they will follow you
-adjusted spawning code for multiplayer
-added the option to deactivate customspawner for compatibility with
Adjustments to the golems:
Added explosion FX. Golems will acquire rocks slightly faster and have more health. The Golems will also use snow as a body building block.
Golems will only spawn on the surface.  They will remain inactive unless a player gets close to them (8 blocks).  Only 2 Golems will spawn per chunk.

4.3.0
-Improved spawn code. Added the option to select the 'spawn frequency' through the in-game menu or the config file for the servers.
a frequency of 1 means that every second the game will be checking and spawning entities to keep the limit set.  The drawback of selecting a low number is that it will require more resources from the computer. Some PCs won't be able to handle it well and framerates will suffer.  In previous versions of MoCreatures, the spawner frequency was set to '200' but that clearly wasn't enough.  A number around 20 - 50 seems like a sweet spot.  
-fixed horse appearing sound
-Ducks now drop feathers
-crickets now have the right animation
-fixed bug that allowed all horses to carry bags
-fixed butterfly flying animation bug
-Added Golems

4.2.3
-fixed ocelot overpopulation bug
-nether scorpions and flame wraiths won't burn the player in the nether

4.2.2
-fixed game crashing bug happening rarely when breaking horses and dolphins
-fixed game crashing bug related to horses and jukeboxes
-fixed game crashing bug when breaking horses in water or lava
-jellyfish and rays will no longer poison players out of water
-flies no longer make creepers and skeletons attack them.
-increased health given by raw and cooked turkey to match that of the beef
-fixed snake head rotation
-fixed bug causing slimes to be spawned more than usual
-fixed spawn bug issue where vanilla creatures set to 0 will still spawn
-added spawn settings for Bats and MagmaCubes
-increased duration of scorpion swords to that of iron

4.2.1
fixed bug with the mcmod.info file causing a non fatal error on servers
fixed bug with cloning horses and other tamed animals. (to be tested)
picked baby scorpions won't despawn or attack the player
fixed names of scorpion swords
fixed game crashing bug with health synchronization
decreased number of insects spawning in a chunk from 12 to 6
fixed bug with the insect wings not animating correctly

4.2.0
-Changed Scorpion models, textures and animations. The scorpions will try to hide away from sunligth.  
The black scorpion only spawns on underground caves.
Frost scorpions spawn on cold biomes.
-Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger.  
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.
-added a new fairy horse, obtained by giving the white fairy horse a light green dye
-added snow foxes that spawn on cold biomes
-increased amount of healing obtained from cooked turkey
-ridden creatures now jump using the regular jump key
-ridden creatures now dive using the MoCreatures Dive key. You can now dive underwater and dive while ridding a flying Horse

-fixed horse texture bug, framerates will improve when looking at horses, and the blank horse texture bug is fixed
-bears won't remain sitting for so long
-fixed inventory for horses
-fixed movement on horses
-fixed movement on dolphins
-fixed spawning turtle bug (they used to spawn everywhere)
-fixed bug where mounted entities could get out of sync on servers
-fixed whip
-fixed pet mounting (birds, bunnies, snakes, turtles, kitties)
-fixed mice grabbing bug
-fixed double jump when riding creatures

v4.1.3
-Removed spawn difficulty settings in the config file for the dedicated server.
To deactive one mob, just set the frequency to 0.
-fixed mob spawning in dedicated server
-boars now use the pig sounds
-changed hide armor icons
-fixed spawns in the Nether, improved Mob Spawns at night.
-fixed animated textures and particle Fx for the Horse Mobs
-added turkey sounds
-added insect sounds
-bees now attack if provoked
-ducks now flap their wings
-fixed animation bug with wolves mouth
-changed werewolf model and textures, added different kinds of werewolves
-fixed movement bug on wild bathorses
-flies follow players holding rotten flesh on their hands
-butterflies and bees will sometimes follow players holding flowers
-bunnies follow players holding carrots
-panda bears will follow players holding reeds. Pandas won't longer stand.
-changed rat item drop

4.1.2
fixed health bars, added synchronization between server and client health values
fixed game crashing bugs with Horse special FX
fixed bug that prevented tamed ostriches from being saddled
fixed invisible armors
fixed compatibility with extrabiomesXL 3.3 (not tested)
fixed bigCats sizes, health, attack and attackrange features
increased number of MoCreatures spawned, now the worlds will be more populated (requires CustomSpawner 1.7.1)
hunters won't spawn near other light sources beside torches like jack'o'lantern, glowstone, redstone lamps
vanilla animals won't despawn if near those light sources as well
Ostriches no longer spawn near light sources
Tamed undead horses 'decay' way slower
You can now reset your undead horses to their full flesh zombie condition by giving them a vial of light.

4.1.1
fixed game crashing bug with undead horse animations
zebra records work again!
zebras are again shuffling under the right conditions
fixed bug where ostriches would instantly die after being given an apple
fixed kitty attack animation
fixed snake attack animation
fixed scorpion tail swing and arm snap animations

4.1.0
Updated to Minecraft 1.4.2
Insects no longer destroy crops
Added support for standalone Server
added config file for server
fixed erratic naming and taming behavior of creatures on server
Added option to deactivate animated textures
Changed colors of Creative SpawnEggs
Fixed bug out of sync - Crocs when trapping prey (untested)


4.0.4
pandas can now be tamed with reeds or sugarlumps
renamed key bind 'jumpBind' to 'MoCreatures Jump'
fixed game crashing bug when pressing the MoCreatures jump key while on a menu.  
fixed legs and tails animation of mounts and insects moving too fast
fixed ogre smashing animation
fixed ogre smashing fxs in clients
fixed difficulty setting spawning bug
fixed bug with bat horses wing animation
fixed naming bug.  Now the creatures can be named again.
fixed bug where Pandas will dissapear if given sugar cane

4.0.3
-fixed litterboxes and kittybeds placement
-used kitty litters and dropped bunnies do atract mobs (to be tested)
-fixed: pegasus had the wrong texture
-fixed: appear and vanishing animations on horses
-fixed: horses, ostriches and dolphins can now jump!


4.0.2
fixed bug where insta-spawned acuatic creatures were minuscule
fixed crashing bug when mounting untamed horses or dolphins
fixed bug that crashed the game if ExtrabiomesXL was installed
Vanilla creatures can be despawned and spawned through MoCreatures

4.0.1
Updated to Minecraft 1.3.2
Added Turkeys
Added Butterflies
Added Flies
Added Bees
Added Crickets
Added Dragonflies
Added Fireflies
Added Snails
Added Pandas
Changed boars and bears models
for previous change logs, refer to the README.txt file


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Wyverns are poisonous drakes, they can be found on the WyvernLair.

Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.

The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.

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The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed.  There is an alternative recipe that replaces the unicorn with a vial of light.

The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.

To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.
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Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.

Elephants drop Hide

A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks

A harness can be put on tamed adult elephants to make them rideable and attach extra things:
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If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.

Indian Elephants can be given a special luxurious garment:
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In addition to the garment, a nice throne can then be given to the Elephant.
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Two chest sets can be put on each elephant, allowing it to carry inventory
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A key is used to open the inventory.
Mammoths can also carry two extra regular chests.

Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.

Wooden Tusks:
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Iron Tusks:
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Diamond Tusks:
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A platform can be put on the Songhua Mammoth, allowing them to carry a second player.
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To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.




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Komodo dragons spawn on swamps and plains.  They attack small animals or players.
Komodo dragons poison their prey.

They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.

An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.

Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.

A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.



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Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.

Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.

When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.

As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.

The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)

It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.

When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).



Picture pending....

They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow.  Snails drop slime balls.


Including butterflies, flies, bees, fireflies, dragonflies and crickets. Just for ambiance's sake


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Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.

check this video by BlockDaddy




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Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn.  There are 44! different kind of Horses available.

Only regular horses, donkeys and zebras spawn in the wild.

Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.

Tamed horses can be bred with the following combinations:
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The Gofa made this video explaining the breeding chart:






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This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.

When riding and undead horse, mobs will not attack you.

To obtain rarer horses, you need a Zebra and the rare essences:

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Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.

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Essence of Darkness. The heart of darkness is a rare drop of bathorses.
Bathorses are aggressive mob horses found at night, mostly on underground caves.

The Essence of Light is made by combining the other three essences


The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod. 

Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.

Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.

If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.

If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.

Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.

If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.

Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:

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Amulet of the sky, to capture pegasus or black pegasus

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Fairy amulet for the fairy horses

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Ghost amulet, that can capture ghost horses

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Bone amulet, used to capture skeleton horses



Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.

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Iron Horse Armor

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Gold Horse Armor

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Diamond Horse Armor

And crystal armor for the rare horses
(pending picture)



This is how you craft the Horse Saddle:
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The only way to dismount a horse is by clicking the sneak key (shift)

Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
-it takes time (about 1/2 Minecraft day)

Quick Guide on How to use the Horses' Inventory:
-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
-The horse needs to be tamed, and you need to give it a chest (only once)
-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.

How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful


You can craft a rope:
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that can be used to tie horses and BigCats, so they will follow you.




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Ostriches spawn in plains and desert biomes. You can find male, females and chicks.  The males will fight back if attacked.


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The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.

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Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.

You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.

Once the chick becomes adult, it will swap its feathers to reflect its gender.  You can command your tamed ostriches by using a whip.

If you give an adult tamed ostrich a saddle, you can ride it.  while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.

Male ostriches are fast and the rare albino ostriches even faster.

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Ostriches can carry helmets that will reduce the damage received

A chest can be given to an ostrich and they can carry a small inventory

cloth colored cubes can be given to saddled ostriches to make them carry colored flags

Nether ostriches are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)

Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn

Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.

Undead ostriches are obtained by giving any tamed ostrich an essence of undead.



There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.

Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles

Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.

A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures

You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.


Shy dark green snake:
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shy dark spotted snake:
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coral:
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green snake:
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orange snake:
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cobra:
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rattlesnake:
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python:
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-MantaRays





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Mantarays are peaceful creatures, they won't bother you at all.



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Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!




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JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!





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Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion

Tamed and wild goats will follow you if you are carrying any edible items in your hand.

You can use a rope on tamed goat to make them follow you

You can milk female goats. Female goats don't have a goatie and have shorter horns

Don't try to milk a male goat. It won't like it Posted Image

Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.

Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned Posted Image




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Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor




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These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!



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Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.

Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.

Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.

With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.





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Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.

Medallion:
L = leather
G = Gold ingot

L   L
  G


Once the cat is tamed, it will look for a Kitty bed with food or milk.

Kitty Bed:
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)

P P P
P W P
I

You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.

You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe.  You can transport kitties that are on lying on the bed or litter box that way.  the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.

Pet Food:
any combination of Raw Pork + Raw fish

Once the kitty has eaten, it will look for an unused litter box.

Litter Box:
P = wood plank
S = sand

P P P
P S P
P P P

The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it.  It is quite a sight Posted Image  After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.


A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree. 

IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off

Whip:
L = Leather
I = Iron Ingot
C = BigCat Claws

C L C
L   L
C   I

If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.

You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.

Rope:

S = Silk

S   S
  S
S   S

Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.

A cat will follow you if you have a wool ball on your hand

Wool Ball:
S= string

  S 
s   s
  s


If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.

You can breed cats by giving them cake.  Once cake is given, the cat will look for another cat that is also in the mood (given cake).  After a while one of them will become pregnant and will need to find a kitty bed.

After a short while in the kitty bed, the cat will give birth to 1-3 kittens.  Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.

If a kitten is attacked, its mom will defend them.

Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.




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They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.





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They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.

Watch this video from BlockDaddy O'Neal  showcasing the rats




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Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat Posted Image




(Image Pending)
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BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.

Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry.  Once they eat or kill a prey, they'll stop being hungry for a while.

BigCats of different breeds will fight amongst them.  Bring on the catfight! Tamed BigCats won't fight amongst them.

Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.

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Tamed BigCats will follow you and fight any mob that targets you.

BigCats will drop BigCat Claws when killed.  You can use the BigCatClaws to craft a whip.

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Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks).  Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.

If you use a rope on a tamed BigCat, it will follow you and fight your enemies

You can watch this video by Foxy1990, showing how to tame BigCats
-Lil' Fish (including piranhas)




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They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu

Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water

A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.




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There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.

Taming dolphins:
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.

Breeding dolphins:
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6)  if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.

This video shows how to breed dolphins: (courtesy of Foxy1990)




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The sharks will attack anything that falls in the water, except squids or other sharks.  Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread.  He also shared his textures.






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The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous!  He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!

There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.

In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.

Werewolves sometimes will run on all fours, which makes them faster




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There are four kind of bears in MoCreatures:
Black bears and Grizzly bears will attack back if provoked.  Polar Bears, that spawn in cold biomes will hunt down the player on sight.  Panda bears are peaceful creatures that are attracted to sugar cane.

You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.




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Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!





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New flying mob. Spawns only on Normal difficulty or higher. Drops gunpowder







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spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.





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The first mob to destroy blocks! It destroys blocks sparing ore blocks and obsidian.  It drops obsidian ore








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Rarer than the regular ogre, only spawns on hard difficulty. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.







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This one only spawns underground. It has the biggest area of damage. It drops diamonds.







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Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.





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They attack smaller prey and if you get close to them, they can also attack you. Be warned






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Courtesy of KodaichiZero
They have four different fur colors. You can tame on by picking it up. If you keep two tamed bunnies in an enclosed space, they will breed.

If you drop a bunny while being chased by mobs, the mobs will target the bunny.
Something cool happens if you ride a horse with a bunny hat!






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Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.

If you pick up a bird, you can glide safely from heights





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They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model







F.A.Q.
Q.: Can I include your mod in my modpack?
A.: I'm sorry, but no. Please do not PM me about it. The answer is still no.

Q.: How do I get off my mount?
A.: Press the 'F' key

Q.: I installed the mod but don't see any of the new creatures.
A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true

Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0

Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses

Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder?

Q.: Does this work for SMP?
A.: Yes

Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)

Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...

Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.

Q.: What program do you use to make the mobs?
A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code





-Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)

-Mo'Creatures Mod v4.6.0a (MC 1.4.7)

-Mo'Creatures Mod v4.5.1.zip (Mirror)  (MC 1.4.7)

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-Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)

-Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)

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-Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)

-Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)

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-Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)

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Mo'Creatures Server v3.7.1 

-Mo'Creatures Mod v3.6.2.zip

beta version of Mo'Creatures SMP v3.6.2 

-Mo'Creatures Mod v3.6.1.zip

beta version of Mo'Creatures SMP v3.6.1 

-Mo'Creatures Mod v3.6.0.zip mirror

beta version of Mo'Creatures SMP v3.6.0 

-Mo'Creatures Mod v3.5.0.zip or mirror

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Mirror

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-Mo'Creatures Mod v2.5.4.rar or Mo'Creatures Mod v2.5.4.zip  // Mirror: .rar .zip

-Mo'Creatures Mod v2.5.3.rar or Mo'Creatures Mod v2.5.3.zip  Mirror thanks to Minecraft Filebase: .rar .zip

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-Werewolves v2.2 .rar or .zip  Mirror: .rar or .zip
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-Mo Creatures Mod Wraiths v2.3 .rar or .zip  Mirror: .rar or .zip
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-Mo Creatures Mod Horses v2.3 .rar or .zip  Mirror: .rar or .zip

-Mo Creatures Mod Full v2.1.2.rar or .zip
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Version 1.6.6
MoCreaturesMod Horses v.1.6.6.rar
MoCreaturesMod Horses v.1.6.6.zip

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MoCreaturesMod v.1.6.5.rar
MoCreaturesMod v.1.6.5.zip

version 1.6.3
MoCreaturesMod v.1.6.3.rar

version 1.6.2
moCreaturesMod v.1.6.2.rar
moCreaturesMod v.1.6.2.zip

Version 1.6.1 (compatible with minecraft 1.2.6)
moCreaturesMod v.1.6.1.rar
moCreaturesMod v.1.6.1.zip

Version 1.6 (compatible with minecraft 1.2.6)
moCreaturesMod v.1.6.rar
moCreaturesMod v.1.6.zip

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moCreaturesMod v.1.5.rar
moCreaturesMod v.1.5.zip

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moCreaturesMod v.1.4.zip


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Version 1.2 (compatible with minecraft 1.2.3_04).
http://www.mediafire...6wd3cvnd4rf3jk2<!-- m --> .rar or
http://www.mediafire...16l6tpt2cma5pft<!-- m --> .zip

Version 1.1 (for minecraft 1.2.2)
http://www.mediafire...jy7r4n85igy03qg<!-- m --> (rar file)
http://www.mediafire...g3577ltxy2rz29x<!-- m --> (zip file)

Version 1.01 (use this if you don't want to install ModLoader and AudioMod)
http://www.mediafire...mkxtc5ij1r156yo(.rar file) or
http://www.mediafire...hdhvhj9znn89nz8(.zip file)

Version 1.0 http://www.mediafire...65fd6s7xw2nmmay<!-- m -->






If you want to add a Mo'Creatures banner to your signature, you have different options:

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[url=http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929][img]http://i.imgur.com/iYxei.png[/img][/url]


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[url=http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929][img]http://i.imgur.com/Uwhm8.png[/img][/url]


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[url=http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929][img]http://i.imgur.com/vygdJ.png[/img][/url]


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Thanks to Jibberlicious
[url=http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929][img]http://i.imgur.com/DH52R.png[/img][/url]


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[url=http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929][img]http://i.imgur.com/MDDfn.jpg[/img][/url]

And if you survived the bunny infestation...
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[url=http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929][img]http://i.imgur.com/iIB8C.jpg[/img][/url]

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[url=http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929][img]http://i.imgur.com/UNlXu.jpg[/img][/url]


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[url=http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929][img]http://i.imgur.com/Cpu63.jpg[/img][/url]




Coding: DrZhark
Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
Textures, Icons: BlockDaddy and DrZhark
Sounds: DrZhark

special thanks to:
-ScottKillen: Extrabiomes XL compatibility coding
-AtomicStryker: SMP port for Minecraft 1.2.5
-blood: previous Mo'Creatures SMP 1.8.1, and bug fixing for MoCreatures server 4.2.0
-Cojomax: adding custom sounds
-Freakstricth: Forge sprites
-Resuke: icons
-Vaprtek: initial Horse Model.
-Dorino1: quack sounds plus painterly pack's duck texture.
-Macaque: first boar texture.
-KodaichiZero: Bunnies!
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami: help with ModLoader and AudioMod
-Corosus: optimization changes in the code
-charle88: shark's model inspiration
-cdrumer11: pink and white dolphin skins
-FireHazurd: first werewolf model and texture

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